Making Games on a Shoestring Budget!
Hello World! I’m Kayne Ruse, an independent game developer, making both video and tabletop games of all kinds.
I’ve been making games for 20 years, and was born with a controller in my hand. I’ve got a lot of practical skills and hands-on experience with my own projects, and I’m always looking for new ways to improve and expand those skills.
One of my biggest claims to fame is releasing a game on the Nintendo Switch - Candy Raid: The Factory.
Another would be spending four and a half years on a microservice driven web game, and actually completing it - Egg Trainer. After completing it, Egg Trainer’s IP and assets were sold to a good friend, and I’m ready to move on to the next stage of my life.
My ultimate goal in life is to lead my own gamedev team on self-sustaining projects - that is, our success and sales can support us well enough to carry us between releases.
If you want to contact me, you can do so at krgamestudios@gmail.com
Sometimes, you can be having a great day, then see something that isn’t necessarily “bad”, but is so fundamentally wrong that it leaves you with a kind of indescribable void. Perhaps it’s the same feeling you get when you see an eldritch monstrosity of Lovecraft’s writings, or you see a passerby without a face, or when you find where all those missing socks from the washing machine went.
I need to write this down.
The early 2000s internet was vastly different to today - not just in terms of content and culture, but the very technology it ran on was much simpler, with a higher barrier to entry for anyone wanting to develop software for it. Websites would often render differently depending on the browser you were using, or not at all. Thankfully, over time these differences have been smoothed out, web standards (despite being a hodgepodge of disparate precursors) became widely adopted across all major browsers, and those browsers were themselves adapted to and adopted by many hardware platforms.
And so, despite the shaky foundations, web standards became a kind of lingua franca for today’s technology landscape - if you want your games to be as widely playable as possible, building them with web technologies is your best bet.
Enter, the browser game.
Her daughter squirmed in the opening of the hut, impatiently waiting as the woman wrapped the rough but sturdy cloak around her. It was new, with an intricate pattern of various dyes woven through it. She had made it for her daughter - she wasn’t satisfied with the result, but the girl’s eyes had lit up like the morning sun when she saw it for the first time.