Making Games on a Shoestring Budget!
Hello World! I’m Kayne Ruse, an independent game developer, making both video and tabletop games of all kinds.
I’ve been making games for 20 years, and was born with a controller in my hand. I’ve got a lot of practical skills and hands-on experience with my own projects, and I’m always looking for new ways to improve and expand those skills.
One of my biggest claims to fame is releasing a game on the Nintendo Switch - Candy Raid: The Factory.
Another would be spending four and a half years on a microservice driven web game, and actually completing it - Egg Trainer. After completing it, Egg Trainer’s IP and assets were sold to a good friend, and I’m ready to move on to the next stage of my life.
My ultimate goal in life is to lead my own gamedev team on self-sustaining projects - that is, our success and sales can support us well enough to carry us between releases.
If you want to contact me, you can do so at krgamestudios@gmail.com
Last night, I found a video by Tim Cain about implementing a quest system. He lays out a simple, straight forward to coding quest systems, but I realized that my own experience with quests in The Mana World differed from his approach, so I wanted to outline another way to handle quests, as well as my own thoughts on designing a quest system. Brace yourself, we’ll be using some XML and the DSL content.
I’m frustrated as hell by NPM for absolutely no reason, so I’m gonna explain why. Please indulge me during this post, because there won’t be much in the way of informational or thouht provoking content here, but you might find some catharsis in reading this. And no, the title is not a typo, it’s a pun.
It’s been a few weeks since my first post about Pokémon Red, and in that time I’ve travelled from the end of Nugget Bridge to Celadon City, picking up two more badges in the process. Let’s go through the notes I wrote in that time, and expand on the interesting elements that caught my eye.
As before, spoilers for Pokémon Red and Blue, but if you haven’t played them yet you likely never will. You monster.