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Card Brew

This page contains an ever evolving list of interesting TCG design considerations, in no particular order. I feel like I’ll end up making a TCG at some point, so getting these down in writing is a good start.

Meta

Production

Onboarding

Gameplay

Game Idea: The Art Of War

By drawing on themes from this classical book, a basis for gameplay can be established: Make your opponent expend resources faster than you. So, when your resources reach zero, it’s game over. Each card you play might consume some amount of resources, but attacking your opponent also reduces their resources.

At the start of the game, you begin with 1000 “Silver”, and each card you play may consume some amount of this Silver1. Only one “unit” can be played each turn, but any number of “tactic” cards can be played, and “stratagem” cards can be placed face down for use during your opponent’s turn. Units will attack to reduce the opponent’s Silver, and tactics are used during your own turn, but stratagems are used only during your opponent’s turn.

Each card on the field represents some kind of investment into the board state, so each card lost is a major blow. The exact details of the card can come later, but a match is played as best-of-three, with “40+15 max 3” decks. I’m not sure what the exact turn sequence would look like, and different options need to be tested.

Here’s some basic example cards:

Name Type C/A/D Effect Description
Bear Unit - Bear Soldier 20/20/20 “They have the right to keep and what??” -Corporal Wojtek
There Tactic 20 Destroy one target Unit. “There was a bear in there…”
AWOL Stratagem 202 Exile one target unit you control. Return it to the field under its owner’s control at the end of this turn. “…and a chair as well!”

Game Idea: Robot Engine Builder?

Construct a series of “Real Robot” mechas from constituent parts, like a chassis + guns + jump pack, etc. You build them in a “build row” and move them to the “deploy row”, and they can only attack from the deploy row, or you could retreat for repairs.

This sounds like Shard Bugs: https://youtu.be/uD4QsNODP1E?si=GyNc0g-11CDjQF3a&t=1020

  1. If all cards are paid with silver, where do factions and other deckbuilding restrictions come from? Could a Star Realms style mechanic work? 

  2. Stratagems would cost the same amount to place face-down regardless of effect. 

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