Making Games on a Shoestring Budget!
Hello World! I’m Kayne Ruse, an independent game developer, making both video and tabletop games of all kinds.
I’ve been making games for 20 years, and was born with a controller in my hand. I’ve got a lot of practical skills and hands-on experience with my own projects, and I’m always looking for new ways to improve and expand those skills.
One of my biggest claims to fame is releasing a game on the Nintendo Switch - Candy Raid: The Factory.
Another would be spending four and a half years on a microservice driven web game, and actually completing it - Egg Trainer. After completing it, Egg Trainer’s IP and assets were sold to a good friend, and I’m ready to move on to the next stage of my life.
My ultimate goal in life is to lead my own gamedev team on self-sustaining projects - that is, our success and sales can support us well enough to carry us between releases.
If you want to contact me, you can do so at krgamestudios@gmail.com
Pirates vs. Aliens: Drama Warfare
It looks like the Stop Killing Games Initiative is about to reach its goal of 100,000 signatures in the EU, and has and has already passed the same goal in Britain - in fact, it’s gone from 98% to 99% in the 20 minutes since I decided to write this post. Congrats to Ross Scott, though I’m not surprised in the least. I first wrote about this initiative back in February, where I outlined my thoughts on the negative impacts this will have, but now that the various parliaments will be looking into this, the big game studios will be weighing in sooner or later.
This post isn’t really about that though. Instead, I want to vent my frustrations with mob mentality, internet echo chambers, and memetic tribalism and how it consumes you.
I’ve been hard at work on Stepwise: Gates of Yendor over the last month, specifically building out the procedural generation and utilities for the first of 12 worlds, known as Timepunk. During my downtime, I realized that the maths and concepts I’m using are more advanced and niche than what a majority of people would see for their own games. So, let’s have a look at what I’ve done recently, and I’ll outline what’s going on under the hood - maybe you’ll find something that interests you, and could be useful for your own projects.
It’s official, Stepwise now has a release date!
Stepwise (working title) is a traditional roguelike dungeon crawler with retro-inspired graphics, currently in active development, with a projected release date in early 2026.