Making Games on a Shoestring Budget!
Hello World! I’m Kayne Ruse, an independent game developer, making both video and tabletop games of all kinds.
I’ve been making games for 20 years, and was born with a controller in my hand. I’ve got a lot of practical skills and hands-on experience with my own projects, and I’m always looking for new ways to improve and expand those skills.
One of my biggest claims to fame is releasing a game on the Nintendo Switch - Candy Raid: The Factory.
Another would be spending four and a half years on a microservice driven web game, and actually completing it - Egg Trainer. After completing it, Egg Trainer’s IP and assets were sold to a good friend, and I’m ready to move on to the next stage of my life.
My ultimate goal in life is to lead my own gamedev team on self-sustaining projects - that is, our success and sales can support us well enough to carry us between releases.
If you want to contact me, you can do so at krgamestudios@gmail.com
I’ve been hard at work on Stepwise: Gates of Yendor over the last month, specifically building out the procedural generation and utilities for the first of 12 worlds, known as Timepunk. During my downtime, I realized that the maths and concepts I’m using are more advanced and niche than what a majority of people would see for their own games. So, let’s have a look at what I’ve done recently, and I’ll outline what’s going on under the hood - maybe you’ll find something that interests you, and could be useful for your own projects.
It’s official, Stepwise now has a release date!
Stepwise (working title) is a traditional roguelike dungeon crawler with retro-inspired graphics, currently in active development, with a projected release date in early 2026.
A few weeks ago, I (with input from my good friend Troy) started working on a traditional roguelike using python-tcod, which I’ve given the working title “Stepwise”. While the mechanics are heavily inspired by NetHack, at first I couldn’t decide on a theme or premise. Then, it came to me: Why use one theme, when you can use them all?