Making Games on a Shoestring Budget!
Hello World! I’m Kayne Ruse, an independent game developer, making both video and tabletop games of all kinds.
I’ve been making games for 20 years, and was born with a controller in my hand. I’ve got a lot of practical skills and hands-on experience with my own projects, and I’m always looking for new ways to improve and expand those skills.
One of my biggest claims to fame is releasing a game on the Nintendo Switch - Candy Raid: The Factory.
Another would be spending four and a half years on a microservice driven web game, and actually completing it - Egg Trainer. After completing it, Egg Trainer’s IP and assets were sold to a good friend, and I’m ready to move on to the next stage of my life.
My ultimate goal in life is to lead my own gamedev team on self-sustaining projects - that is, our success and sales can support us well enough to carry us between releases.
If you want to contact me, you can do so at krgamestudios@gmail.com
I’m currently supposed to be on a three day “break” over the weekend, courtesy of a friend giving me “permission”, so I can “rest and relax”. Unfortunately, I find it just as hard to relax as it is to find motivation. So, rather than thinking about my current projects, an older idea from the shelf has popped into my mind.
A significant number of my ideas are either TCGs, or related to physical cards in some way. While I have released a pretty fantastic card game, it’s more of a small tabletop game you pull out for game night - it’s a one-and-done product. Trading Card Games are different, both in design philosophy, and release structure.
Let’s take a look at the design of Chess TCG.
I missed a milestone in Toy. I’m not going to beat myself up over it, instead, I’m going to examine why I missed it, and what I can do about it going forward. Learning from a mistake is the important part, right?
I’ve just ran a speed test, comparing Toy v1 against Toy v2. After a long day coding, I’m worn out - let’s get straight to the data. I’ll likely add more data down the road, such as comparisons without the debugging, and with optimizations turned all the way up.