Making Games on a Shoestring Budget!
Hello World! I’m Kayne Ruse, an independent game developer, making both video and tabletop games of all kinds.
I’ve been making games for 20 years, and was born with a controller in my hand. I’ve got a lot of practical skills and hands-on experience with my own projects, and I’m always looking for new ways to improve and expand those skills.
One of my biggest claims to fame is releasing a game on the Nintendo Switch - Candy Raid: The Factory.
Another would be spending four and a half years on a microservice driven web game, and actually completing it - Egg Trainer. After completing it, Egg Trainer’s IP and assets were sold to a good friend, and I’m ready to move on to the next stage of my life.
My ultimate goal in life is to lead my own gamedev team on self-sustaining projects - that is, our success and sales can support us well enough to carry us between releases.
If you want to contact me, you can do so at krgamestudios@gmail.com
I’m frustrated as hell by NPM for absolutely no reason, so I’m gonna explain why. Please indulge me during this post, because there won’t be much in the way of informational or thouht provoking content here, but you might find some catharsis in reading this. And no, the title is not a typo, it’s a pun.
It’s been a few weeks since my first post about Pokémon Red, and in that time I’ve travelled from the end of Nugget Bridge to Celadon City, picking up two more badges in the process. Let’s go through the notes I wrote in that time, and expand on the interesting elements that caught my eye.
As before, spoilers for Pokémon Red and Blue, but if you haven’t played them yet you likely never will. You monster.
Each Pokémon generation changed something fundemental about Pokémon as a whole. That’s not surprising of course, it would be surprising if it didn’t. But there’s something about looking back at the older games that gives an incredible insight to how the devs envisioned things in the mid-90s, and how the games were crafted. The gen 1 games in particular are notoriously buggy, but that seems to have overshadowed just how well these games were designed. Yesterday, I started a playthrough of Pokémon Red alongside my brother (who is playing Pokémon Blue), and I want to touch on a few things I’ve found that are legitimately surprising and clever.
Spoiler warning for the early sections of Pokémon Red and Blue, but at this point I think you know most of it already.